﻿wild_west_farm = {
	city_type = farm
	center_building_mesh = "wild_west_town_mesh"
	center_building_size = { 2 2 }

	trigger = {
		has_american_buildings_dlc_trigger = yes
		any_scope_state = {
			owner = {
				OR = {
					country_has_primary_culture = cu:yankee
					country_has_primary_culture = cu:dixie
					country_has_primary_culture = cu:afro_american
					country_has_primary_culture = cu:cajun
				}
			}
			OR = {
				region = sr:region_canada
				region = sr:region_new_england
				region = sr:region_pacific_coast
				region = sr:region_great_plains
				region = sr:region_the_midwest
				region = sr:region_dixie
			}
		}
	}

	weight = 1
		
	min_residential_buildings = 4
	max_residential_buildings = 50
	max_residence_points = 100

	rich_building_meshes = {
		"european_rural_building_rich_01_mesh"
		"european_rural_building_rich_02_mesh"
		"european_rural_building_rich_03_mesh"
		"european_rural_building_rich_04_mesh"
	}
	rich_building_offsets = {
		position = 0.0	#in grid-space units. 1.0 means the mesh can be placed anywhere inside its allotted cell
		rotation = 0.0	#in degrees
	}
	mid_building_meshes = {
		"european_rural_building_mid_01_mesh"
		"european_rural_building_mid_02_mesh"
		"european_rural_building_mid_03_mesh"
	}
	mid_building_offsets = {
		position = 0.0
		rotation = 0.0
	}
	poor_building_meshes = {
		"european_rural_building_poor_01_mesh"
		"european_rural_building_poor_02_mesh"
		"european_rural_building_poor_03_mesh"
	}	
	poor_building_offsets = {
		position = 0.2
		rotation = 360.0
	}
	building_offsets = {	#offsets for regular buildings
		position = 0.0
		rotation = 0.0
	}
	
	building_rye_farm = {
		"european_province_farm_01_mesh"
		"european_province_farm_02_mesh"
	}
	building_wheat_farm = {
		"european_province_farm_01_mesh"
		"european_province_farm_02_mesh"
	}
	building_rice_farm = {
		"european_province_farm_01_mesh"
		"european_province_farm_02_mesh"
	}
	building_maize_farm = {
		"european_province_farm_01_mesh"
		"european_province_farm_02_mesh"
	}
	building_millet_farm = {
		"european_province_farm_01_mesh"
		"european_province_farm_02_mesh"
	}
	building_livestock_ranch = {
		"european_rural_ranch_01_mesh"
	}
	
	building_coffee_plantation = {
		"southern_plantation_mesh"
	}
	building_silk_plantation = {
		"southern_plantation_mesh"
	}	
	building_cotton_plantation = {
		"southern_plantation_mesh"
	}
	building_dye_plantation = {
		"southern_plantation_mesh"
	}
	building_opium_plantation = {
		"southern_plantation_mesh"
	}
	building_tea_plantation = {
		"southern_plantation_mesh"
	}
	building_tobacco_plantation = {
		"southern_plantation_mesh"
	}
	building_sugar_plantation = {
		"southern_plantation_mesh"
	}
	building_banana_plantation = {
		"southern_plantation_mesh"
	}

	## Mod Added
	## Agricultural Factories
	building_vertical_farm = {"african_city_tradecenter_01_mesh"}
	building_mega_greenhouse = {"african_city_tradecenter_01_mesh"}

	## Terraform Projects
	building_rainmaking_array = {"generic_manufactory_01_mesh"}

	## North American Terraform
	building_Californian_Water_Exchange_Program = {"generic_manufactory_01_mesh"}
	building_Midwest_Aqueduct = {"generic_manufactory_01_mesh"}
}
